Featured in Gamasutra as an IGF finalist for best Doom 3 Mod of the year.
IGF awards video Last Man Standing is approximately six minutes in.
2006 Independent Games Festival Doom 3 mod of the year.
January 2005 Mod of the Month on the Mod Database, the largest online mod portal in existence.
Super Nightmare Imp A powerful variant of the Imp, with purple skin and fuchsia fireballs. Super Maggot A very fast variant of the Maggot, with dark skin and blue eyes. Plasma Sabaoth (aka Failure) A weaker variant of Sabaoth, equipped with a plasma gun and red armor. Marine Suit Zombie A possessed marine corpse wearing body armor, stronger than other zombies. Invisible Cyberdemon A boss found at the end of Sigma Quadrant. Last Man Standing includes several new monsters, most of which are modified versions of Doom 3 monsters:ĭumbfire Revenant A Revenant that fires high-velocity, non-homing rockets. Musicians and bands featured include Skaven, Naxiel, Neurosphere, and Switchblade Masquerade.
Soundtrack that features several heavy metal songs.
A wrench, bearing many similarities to the flashlight, replaces the fists.
Additional weapons, only available in the "LMS Mod" gametype, include a double-barrelled shotgun reminiscent of Doom II 's (not the same as the one included in the Doom 3: Resurrection of Evil expansion pack), a plasma-based flamethrower, and a "Plasma Sniper" weapon.
Infrared view, which is only available in the "LMS Mod" gametype, enables players to see monsters much more clearly than in normal view.
Players are forced to hold off a certain area, protect a VIP, and/or progress backwards, holding off an invasion force of monsters until a timer runs out or an objective is completed. Players progress through custom-made levels much like in Doom 3 single player levels. The basic goal is to kill as many monsters as possible and remain the last marine (player) standing at the end of a match. There are three distinct map types present in the gametype "LMS Mod":